In 2019, I had the opportunity to collaborate with Erasmus Brosdau and work on the armor of a character named Parzival for a UE4 cinematic called Zenobia. My job was to build the conceptual models for the backpack, helmet, and pads as well as create the final real-time cinematic models.
You can find out more about Zenobia here: https://www.artstation.com/artwork/aYoVdk
Check out Erasmus' work here: https://www.artstation.com/erasmus_brosdau